We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

More info



Web Design by
Mako Gutiérrez & Raúl Goñi



Despechá

Students
Nuria Oriol
Carla Salcedo
Mariona Garriga
Ingrid  Blancafort
Tutors
Miquel Comas
Lina Bautista
Truong Duc Thin
Veronika Gryshchuk
Format
Videogame
Topic
Videogame
Year
2024



“Despechá” is a videogame created due to a long era of break up in our surroundings, including ourselves, having long conversations about men and reflecting about the best way to preserve our mental and emotional health. This video game is inspired on our own experiences and emotions during these critical moments.
This videogame showcases the different emotional phases a person goes through after a break up. How difficult it is to unwrap and unbond yourself from the person you once thought was the most important to you? We wanted to make a videogame that most people would relate to it based on normal life situations and obstacles. However, given the intensity of the topic we decided to enlighten it with humor and irony.