We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

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List (A to Z)
Accept Us
ACT Workshop
Alix and Jonah
Anatomy of Sound
AntiPhubbing Showdown
AURA
AUX!
Beyoutiful
Bergy Interactive Toy
Bit-N-Music
Block the Hater
Byte Sleeve
Capital Merket
Carbonify
Care Through Listen
Consensus App
Cookie Data
Data Mortem
Data Portraits
Debate Moderator
Desconéctate de las pantallas, juega con este laberinto
Deus Est Machina
Digital Glitch
Digital Guillotine
Doctor Internet
Doble Diana
Dry Future
EfeBot
ELISAVA x GETXOPHOTO
Embodied Internet
En línea, ¿disponible?
Encoded
Euskara Maitea
Exofeels
From Macro to Micro
Galax Well-being
Ganar relaciones o Phubbing
HeartBits
How does society portray you?
I-Tokenized
I will never stop controlling you
Incantation
Interactive Merch
Interactive Experience DAY 2024
Interactive Experience Exposition Second Year ‘24
Invisible Carbon Footprint
La imágen del género
Life's Souvenir
Likes x Photo
Marisa
METTOT
My iPhone Is My Mother
Neoborder Machine
NeoBot
New Fashion Phygital Systems
New Pong
NIKRO
Not Alone
Nothing Will Hurt You
P4BL0 P1C4550
Physical Interfaces Exposition ‘23
Pixels
Plastic Invaders
Política de Likes
Privacidad recíproca
Prohibido reflexionar, sólo fotos
Put*
Resonancia App
Resunnection
Reveal
Selfpathy, the external hypercommunication organ
Shift
Sin Mover Un Dedo
Sinestèsia
Smart Touch
Social Media Behaviour Synthesizer
Someone else’s time
Sound of Domestic Violence
Spyless
Ssonidos
Sturca
Tecnologías, sujetos y poder
The Map Of Moving
The Nature of Future
Time Saver
Toska
TranSOMA
Tu heal
(UN)HOOKED
Wearable Emotions
Wearing Plastic
When I Grow Up I Want to be a Magician
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Topic
Smartphone Culture
Internet Data Mining
Interactive Installation
Physical Interfaces
Videogame
TFG
Global Project
Exhibitions
Years
2024
2023
2022
2021
2020