We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

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Web Design by
Mako Gutiérrez & Raúl Goñi




OpenArms Minecraft Digital Activism

Students
Tutors
Format
Phygital Activism
Topic
Global Project
Year
2023

Open Arms School of Phygital Activism is a new way of becoming a volunteer.  As young people ourselves, we believe that the next generations will use their own digital mediums.
By broadening the spectrum of action, we open up access to those who are not in the same physical location.  This is a digital boat, not only it goes from port to port but it expands the school beyond the limits of the coast and country borders.
We bring into the digital realm a teaching on the right to life, collaboration, fraternity and protection of the other.  In this way we use the digital platform to grow the communiy, build ideas and spread them to other servers.

#physiscalactivism #digitalrecolution #OpenArmsMinecraft #intoTheMetaverse #bit






Selfpathy, the external hypercommunication organ

Students
Josehine Cretin 
Jana Deulofeu
Júlia Goicoechea 
Alicia Linares
Laia Miquel
María Pallí
Fotiní Pani
Andie Puentes
Tutors
Format
Wearable
Topic
Global Project
Year
2023




This project explores the profound impact of hypercommunication on empathy and interpersonal relationships. In an era where digital interactions proliferate, we often find ourselves communicating more but connecting less. The constant exchange of messages, audio snippets, and social media interactions, driven by a perception of lack of time, leads to abbreviated and impersonal communication. This phenomenon adversely affects empathy levels and relationships, especially for the empathetic agent: the individual expected to demonstrate empathy in a given moment. Traditional notions of empathy, developed in the context of physical interactions, become obsolete in the digital age. The project introduces a speculative concept: the Hypercommunication Organ, an external organ that acts as a portable alter ego reflecting emotional well-being. This organ, fueled by data from its carrier’s mobile phone, intervenes when it detects unhealthy communication patterns, offering stimuli, challenges, and even implementing “punishments” if detrimental behaviors persist. The project targets the smartphone-dependent Generation Z, aiming to foster self-empathy by tangibly representing digital habits and emotional health. The organ’s form, made of semi-transparent plastic, is worn as a fanny pack and communicates through inflation, visually displaying the user’s progress and challenges through wrinkles and imperfections. Ultimately, the project envisions a daily public visualization in the city, celebrating acts of self-empathy among the residents of Barcelona.



ACT Workshop

Students
@_malamar_
@shakylegs7

@ustavlaura

@federico.fanucchi

@stn.vanvooren

@mirakrogh

@terracalca

@alexandraspassov

@bytopias

@melbero
 _gabrielefrattini_ 
@matigf03

@adripasq_studio
@ignasimonfort

Tutors
Joanie Lemercier
Juliette Bibasse

Format
Public Space Projections
Topic
Global Project
Year
2023


Joanie Lemercier explora la percepción humana a través de la manipulación de la luz en el espacio. Juliette es productora de arte digital  y dirige el estudio de Joanie. Críticos con el uso de la tecnología trataran de explorar la relación entre el diseño y la tecnología en la búsqueda de soluciones más respetuosas con el medio ambiente. Su trabajo ha sido exhibido en numerosas instituciones internacionales y han colaborado con varios artistas sonoros como Flying Lotus y JayZ.



Shift

Students
Maria Álvarez
Sergi Carner
Otger Gabardós
Maria Homs
Nora José
Anna Llovera
Xosé Lois
Bernat Navarro
Laura Real
Pablo Sanz
Sofía Sustersic
Tutors
Format
App
Topic
Global Project
Year
2023


The fast pace of the city and the over-productive context of offices has generated a culture in which stopping, or doing nothing, is perceived as an obstacle. By posing constraints, we can generate tools to break the logic of productive systems. What would happen if the tools that a company implements to improve productivity became a means for workers to break the dynamic through constraints. A system based on a duality of paradoxes and ironies necessary for both parties.



ELISAVA meets GETXOPHOTO

Students
3rd year students
Tutors
Raúl Goñi
Santi Grau
Format
Workshop
Topic
Global Project
Year
2021