We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

More info




Deus Est Machina

Students
Marese Villacorte 
Víctor Lavela 
Jesús de Mur
Ander Antelo
Cheeun Shin
Tutors
Raul Nieves
Ariel Guersenzvaig
Ricardo Iglesias
Andreu Belsunces
Raúl Goñi
Jonathan Chacón
Format
Interactive Robot
Topic
Physical Interfaces
Year
2022



In our robotics project we have decided that the direction we will follow will be the sense of an ephemeral project. We do not want to capture an audience for hours, we want you to see our proposed function of the arm and start thinking, start questioning and start building a conversation on something you did not know about until then.
Our goal will be to decontextualize this arm, in the sense of giving it a function and cause it to do what it is used to do but in a field that has never been seen, by completely dismantling it through its presence. Our interests are artistic, social and performative and from here we want to play with it and investigate how much of a robot we humans are, or us humans, why we distinguish ourselves so much from robots and what really distinguishes us. We want to nourish ourselves with everything that surrounds the robotic arm that we have, and from here, moving away from what the robot is, we want to draw a concept that inspires us to carry out a project that has as its foundations the directions that we have made clear above.