We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

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Life’s Souvenir

Students
Maria Álvarez
Tutors
Saúl Baeza
Citlali Hernández
Lluís Sallés
Joana Domingues
Format
Ineractive Artifact
Topic
TFG
Year
2024




POV: you look in the mirror and you don’t recognize yourself. You don’t know what versions of yourself you have left behind. Are your own decisions the ones that have brought you to this point, or have they been imposed by your atmosphere? In our contemporary digital landscape, where social media collapses our lives with excessive amounts of superficial information, LIFE’S SOUVENIR emerges as a critical exploration of identity and memory. It challenges the constant creation of digital content and its impact on our subjective identity. Through a symbiotic blend of tangible and digital elements, it offers an experience, distorting memories to encourage a reevaluation of our digital existence.

In collaboration with Adidas Maker Lab