We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

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Tu heal

Students
Flavia Somarriba
Tutors
Susana Tesconi
Format
Interactive Artifact
Topic
Smartphone Culture
Year
2020




Tu_Heal is a Project that wants you to take more care of your own health through a playful hopscotch. A speaker will ask you some questions about your mental and physical health and depending on your answers, will inform you what comestible plant is more suitable for your needs.
The Project is composed of a black neoprene material that is constructed in the same way as a hopscotch only with Yes or No squares to press with your feet, which is more convenient to the current Covid19 situation. When stepping on the rectangle shaped “Start”, the program will automatically run. As said earlier, some series of questions will be asked. In the end, a receipt printer will inform you about what plant is more convenient to you. All of this will be running through Arduino.