We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

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Web Design by
Mako Gutiérrez & Raúl Goñi



TabNet

Students
Álvaro González
Max Cormand
Mauro Casaudoumecq
Eduard Masgrau
Tutors
Anna Vidal Gayette
Valeria Castillo
Mario Santamaría
Iván Paz
Raúl Goñi
Format
Interactive Installation
Topic
Internet Data Mining
Year
2024




Currently, overinformation is used as a method of censorship, this is due to the digitalization of the Internet that has democra- tized the content and generated a saturation of sources.

Tab.net was created with the purpose of making this problem visible with the intention of raising user awareness. To this end, a space has been created in which the user must interact with the installation. This small space is made with the intention of transmitting an overwhelming and claustrophobic sensation, so translucent yellow polycarbonate walls have been used to transport censorship in a physical environment, making it diffi- cult to see the inside of the installation from the outside. During the interaction, the user must perform a search and move away the information tabs that obscure the answer to their search.

Tab.net offers a solution to the problem of overinformation by making it clearly visible and teaching the user not to fight the inevitable, but to make it visible.