We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

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HeartBits

Students
Simone Restifo Pilato
Tutors
Mario Santamaría
Laura Benitez
Format
Interactive Artifact
Topic
Internet Data Mining
Year
2023


Most human flow is reached by various modes of transport and even though people are aware of the high carbon footprint of some modes of travel in some reported campaigns, few people change their minds in their daily lives because of their carbon footprint. Therefore, I wanted to create an interesting device that would allow the person wearing it to become a mobile billboard.
We are constantly creating information that we do not possess and neither do we know where it flows. An increasing amount of it comes from our physical bodies. The project focuses on the heartbeat as information, as an emblematic element used to challenge this flow. By means of the mechanical controls, the user rotates the handles to slide the texturized tape – printed with data-rich companies’ logos. By doing so, while wearing the smartwatch, the user tricks the heartbeats’s collection.  The playful gesture is a symbolic moment in which the user gains back agency over the data coming from their own bodies.