We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

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Web Design by
Mako Gutiérrez & Raúl Goñi



Interactive Experience DAY 2024

Students
Interactive Experience Design Students
Tutors
All tutors from the Interactive Experience Design Specialization
Format
Exposition
Topic
Smartphone Culture, Physical Interfaces, Internet Data Mining, others.
Year
2024



The students from 2nd, 3rd and 4th year of the Interactive Experiences specialization showcase different contemporary approaches through different subjects of the specilization: Smartphone Culture, Physical Interfaces, Internet Data Mining...

In their proposals, we find a design that visually stimulates and allows for tactile, gestural, visual, and behavioral experiences.  Objects, places, and graphics -whether analog or digital or both at once- are designed for healthier interactions.

This exposition was presented in the Sala Àgora in ELISAVA from March 22nd until April 18th.



Interactive Experience Exposition 2024

Students
Second Year Students’24
Tutors
Daniel Armengol
Raúl Goñi
Format
Exhibition
Topic
Smartphone Culture
Year
2024


Estudiantes del Grado en Diseño de Experiencias Interactivas expusieron sus proyectos “Comportamientos Digitales Reactivos”.  
Esta asignatura se propone explorar los gestos, comportamientos, hábitos, emociones y afectos que producen los dispositivos móviles. Mediante el diseño de un comportamiento digital y sus implicaciones se materializa la responsabilidad implícita en nuestras decisiones como diseñadoras y su impacto en lo personal y en lo colectivo. 
Los objetivos son: tomar conciencia de lo emocional, relacional y afectivo que acompaña a toda experiencia interactiva digital. Abordar el diseño de comportamientos desde una visión que no busque simplemente más interacción, sino un tipo interacción deseable y sana.



Physical Interfaces Exhibition 2023

Students
Second Year Students’23
Tutors
Citlali Hernández
Lina Bautista
Raúl Goñi
Format
Exhibition
Topic
Physical Interfaces
Year
2023