We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

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Web Design by
Mako Gutiérrez & Raúl Goñi



Embodied Internet

Students
Valeria Castillo
Tutors
Mario Santamaría
Format
Data Visualization
Topic
Internet Data Mining
Year
2022


Internet, the biggest structure made by us, humans, and still how unaware we are of its dynamics.
During the last three months we've been exploring what it is to live as a human who exists somewhere in between two layers of reality. The physical and the digital.

As humans we know the physical very well, so how do we make the digital layer of reality something tangible? How does this bits and algorithm based layer operates? and most importantly, how do we visualise its magnitude and its implications?
So, as complex as the internet is, the challenge has been to communicate data in some terms that a human could understand, feel and relate to. We wondered, what is more comprehensible to a human being than his own body and suffering?

What would happen if a human, in his human terms had to experience this complex system?

Through the development of the project some of the insights we had were in relation to how the internet seems to be everywhere and know everything. We realised that if there was a God in modern times, it would definitely be the internet.
So what if a human in the search of becoming more, had to suffer in his own terms the velocity and the consumption of the internet?

The project is a reflexion about the opaque sides of this infrastructure that is as physical as our bodies. That has as many implications in the physical reality as any entity that needs a body to exist. And that we've seem to have forgotten that it was us, humans who developed it.
It is a review of what it is to be human, to hold a body. But also an invitation to question how this characteristics of the not so new digital layer of reality are changing our speeds, timings, consumption rates, production rates and our level of action inside it.