We show different approaches of the students of Interactive Experiences at the intersection between design, technology, society and communication. In their proposals we find narratives that not only stimulate visually, but can also be perceived through the tips of the fingers, gestures, and bodies. Objects, spaces and graphics, analog and digital, for healthier interactions. The clear message that Generation Z not only transmits, but also proposes ways of understanding our world from a transversal and playful perspective. Let's play!

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Marisa
A phygital bridge treasuring Grandma’s affection beyond smartphone boundaries

Students
Marta Pou
Tutors
Saúl Baeza
Citlali Hernández
Lluís Sallés
Sonia Gustran
Format
Interactive Artifact
Topic
TFG
Year
2024




My grandma and I both face anxieties from our smartphones, but we keep pursuing their promise to keep us connected with our loved ones. However, the design in these digital spaces prioritizes continuous interaction over our goals. Wondering how to transmit affection between my grandma and I, away from smartphone issues and third-party interests, we present a device in the shape of a desk that allows instant letter sending via webcam and a robotic arm, but only if smartphones are in an exterior drawer. This device blends analog and digital, where we control and benefit from our interactions, gaining agency over our relationship.

In collaboration with Adidas Maker Lab.